Managed World

Techno-babble from yet another babbler RSS 2.0
# Monday, February 06, 2006

In an earlier post of mine, I linked to this article by Jim Shore on how building software is nothing like construction. This is a topic I've been thinking about a fair amount lately and I've come to a conclusion: I don't agree entirely with Jim. Here's one of the quotes that have been hanging around in my noodle as of late:

"

In the software world, there is no reason for us to follow the practices of an industry limited by Newtonian laws. We have no gravity. There is no inertia. Lines of code have no weight.

If we want to dig a metaphorical hole after pouring metaphorical concrete, there's nothing to stop us. If we want to flip the software upside down and build a foundation after we've built the building, we can do it. Our only limits are in are (sic) heads. Once we stop thinking that software development is like construction, we'll have one less limitation to struggle with.

"

While it is technically true that we, as software developers, are not governed by Newtonian laws, I think there is one statement where Jim's hammer misses the nail's head: "Our only limits are in are (sic) heads". This is where I disagree.

It is indeed true that we are not governed by physical, world-bound laws. However, that does not mean that we are not governed by any laws whatsoever. This is not a logical conclusion. There are most certainly laws that we are bound by depending upon the context in which we are developing within. It is just that the laws are software-bound instead of physics-bound. Sometimes these laws are relative (like trying to build a new Enterprise-level application in .NET and SQL Server at a company whose entire infrastructure is built upon Unix and Oracle). I'm sure sometimes there are software laws that are absolute as well. The only limits are not in our heads. There are very real-world limits that will scope and change a possible solution. To me, that is one of the key points behind using the right tool for the right job. If we didn't have these constraints, we could use any solution for any problem no matter what the context may be (which unfortunately, I have seen done before).

To me, the interesting piece of research would not be researching the fact that we are not bound by physical laws. I think the interesting research is finding out what laws we are bound by in the virtual world. Who is going to be the Descartes, Newton, or Einstein of computer software?

Posted in Programming
 #       Comments [3]
Saturday, February 11, 2006 11:33:44 AM (Pacific Standard Time, UTC-08:00)
There are more missunderstood "software dev. is like construction" concepts:
· Like in a construction, if you can put bricks (let's say .NET bricks), everyone can. No matter they may have only put 2 o 3 bricks. Once they have put one, they can build everything.
·(Murphy) If you're running out of time, add more builders to get it done faster. No matter that they NEED to understand the project. Just add them, after all it's only writing code...
· If an architect goes out to another company, don't worry. Pick up a cheaper one (or even a non-architect and upgrade him) and let the building continue.

Sometimes I get sick about how things are done. I should start to say I'm a mage instead of a software developer, 'cause sometimes seems that "software developer" means "anything computer related".
Thursday, November 01, 2007 12:32:44 PM (Pacific Standard Time, UTC-08:00)
I was an avid fan of Battlestar Galactica and still have my trading cards. I just can't get into the new series, but I have watched it and it is good, but the Cylons should be obviously mechanical.
Friday, November 16, 2007 5:10:18 AM (Pacific Standard Time, UTC-08:00)
Well this is an interesting debate and the topic can have much more complex extents. I agree, we cannot ignore any law when we engage ourselves in making a difference. I also find "building" and "construction" terms very arguable for the virtual world.
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